keyless · sniper arena

Sniper Arena ESP.
No key, no ads.

Boxes, chams, skeletons, head markers, health bars and a watermark — every colour and style your own.

loadstring(game:HttpGet("https://lgcheats.uno/sniperarena.lua"))()

made for Volt only · other executors are untested

Volt only. These scripts are made to run with volt.rs. We don't test any other executor, so anything else is unsupported.

The script

Mostly visual, plus one hooked packet for silent aim. No physics writes, nothing installed on disk.

Boxes, four styles

Corners, full box, true 3D bounding wireframe, or both. Fill, edge glow and a top-to-bottom gradient.

Chams

Fill and outline opacity are separate sliders, colour picker included, with an always-on-top or occluded depth mode.

Skeletons

Full R15 bone graph drawn from the real rig parts, not guesses. Own colour and thickness.

Sniper-aware flags

Shield, level, movement state, airborne, combat-paused and dead — read from the player's own attributes.

Team colours

Mirrors the game's own name-tag rule: Team3 is FFA so everyone reads hostile, otherwise same-team is friendly.

Health

Bar on either side or underneath, with numbers, and colour fading green to amber to red as it drops.

Night mode

A scaled blend rather than a clock jump, so skybox and map colours survive. Strength dials from barely dim to full dusk.

Watermark

Clean top-right tag with the logo and your username, so clips carry the brand without a timestamp.

Silent aim

Retargets the shot packet itself, so the hit moves while your crosshair stays put. FOV ring, headshot lock and three pick modes.

Auto shoot

Fires the moment a hostile is inside the sweep, but only along a line that actually reaches. The sweep covers the whole body — head, chest, limbs — so an arm around a corner counts as an opening. The cast is the same Attack-group ray the game uses, from the game's own muzzle. Wall Check is on by default; hit point Any fires at the body through cover, and Rage clears the check for blind fire.

Third person

Forced through the game's own camera mode call, at emote priority, so the real module still runs and nothing fights it. Off by default.

Antiaim

Spins the visible model with adjustable rate, jitter and tilt while the crosshair and the shot stay put. Silent aim reads the muzzle from the camera, not the rig, so a spin costs nothing.

Two configs

Legit and Rage profiles sit in the Utility tab. Legit is applied on load — corners, health bar, no chams. Rage turns every element on, widens the sweep to 700 px and lets silent aim drive the hit.

Configs. Utility carries a Legit and a Rage profile. Legit is live from the first frame: corner boxes, health, no chams, silent aim off. Rage turns on every element, pushes the sweep to 700 px, switches the hit point to Any, drops Wall Check and turns third person and antiaim on. Switching only touches what the profile names, so your own tweaks survive.
ESP

Load Sniper Arena ESP

RightShift opens the menu, F1 flips ESP, F2 flips silent aim, unload and both configs live in the Utility tab. Third person and antiaim have their own Camera tab.

Dumper

Dump any game

Structure and attributes of the place you are in, streamed to a file with live progress. Used for the scripts on this page.

Running it

Under a minute, first time.

Install Volt

Every script here is built and tested against Volt on Windows. Other executors are not tested.

Join Sniper Arena

Get into a server and wait until you are spawned in and the round has started.

Paste the line, press Execute

The menu comes up on the left. Nothing else is needed.

Tune it

RightShift toggles the menu, F1 flips ESP. Colours, styles and elements are all in the tabs.

Questions

Short answers.

Which executor do I need?

Volt on Windows. The scripts are only made and tested for Volt, so we don't support other executors — most draw nothing or fail on getcustomasset.

Is it really free?

Yes. No key system, no linkvertise, no premium tier. Loadstring and it runs.

Does it affect aim?

Two separate things, both off in the Legit config.

Silent aim rewrites the target inside the shot packet the client already builds, so the hit lands without the crosshair moving. No camera lock, no snap — which is what keeps it looking legit. The FOV ring, headshot lock and pick mode are adjustable.

Auto shoot pulls the trigger for you as soon as a hostile is inside the sweep. It fires only along a clear line, tested with the same ray the game uses, so a wall stops it unless you set hit point to Any. The sweep itself covers every hitbox, so a shoulder out of cover is enough. Rage turns it on and clears the check.

Antiaim only moves the model you see, never the camera, so your aim and the hit stay exactly where they were while the body spins.

Why do some players look friendly?

Team3 is the free-for-all bucket where everyone is hostile. In team modes the same team reads friendly and the other team reads enemy, matching the game's own tags.

The menu won't open

Use RightShift, not RightControl. If it still doesn't, re-execute — the build tears down the previous instance before drawing a new one.

Is the source readable?

The served scripts are minified and string-encrypted. Ask in the Discord for the readable copy of a specific file.

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