Built game by game, each one dumped and mined from the live client before a line is written. Sniper Arena is live now; the rest follow the same route.
loadstring(game:HttpGet("https://lgcheats.uno/sniperarena.lua"))()The one title live right now. The rest are built the same way and land as they are ready.
Corners, full box, true 3D bounding wireframe, or both. Fill, edge glow and a top-to-bottom gradient.
Fill and outline opacity are separate sliders, colour picker included, with an always-on-top or occluded depth mode.
Full R15 bone graph drawn from the real rig parts, not guesses. Own colour and thickness.
Shield, level, movement state, airborne, combat-paused and dead — read from the player's own attributes.
Mirrors the game's own name-tag rule: Team3 is FFA so everyone reads hostile, otherwise same-team is friendly.
Bar on either side or underneath, with numbers, and colour fading green to amber to red as it drops.
A scaled blend rather than a clock jump, so skybox and map colours survive. Strength dials from barely dim to full dusk.
Clean top-right tag with the logo and your username, so clips carry the brand without a timestamp.
Retargets the shot packet itself, so the hit moves while your crosshair stays put. FOV ring, headshot lock and three pick modes.
Fires the moment any hitbox of a hostile is inside the sweep — head, chest, limbs — and points the shot at that hitbox rather than at the crosshair. An arm around a corner counts as an opening. It only fires along a line that actually reaches. The cast is the same Attack-group ray the game uses, from the game's own muzzle. Wall Check is on by default; hit point Any fires at the body through cover, and Rage clears the check for blind fire.
Forced through the game's own camera mode call, at emote priority, so the real module still runs and nothing fights it. Off by default.
Spins the visible model with adjustable rate, jitter and tilt while the crosshair and the shot stay put. Silent aim reads the muzzle from the camera, not the rig, so a spin costs nothing.
Legit and Rage profiles sit in the Utility tab. Legit is applied on load — corners, health bar, no chams. Rage turns every element on, widens the sweep to 700 px and lets silent aim drive the hit.
RightShift opens the menu, F1 flips ESP, F2 flips silent aim, unload and both configs live in the Utility tab. Third person and antiaim have their own Camera tab.
Structure and attributes of the place you are in, streamed to a file with live progress. Used for the scripts on this page.
Under a minute, first time.
Every script here is built and tested against Volt on Windows. Other executors are not tested.
Get into a server and wait until you are spawned in and the round has started.
The menu comes up on the left. Nothing else is needed.
RightShift toggles the menu, F1 flips ESP. Colours, styles and elements are all in the tabs.
Short answers.
Volt on Windows. The scripts are only made and tested for Volt, so we don't support other executors — most draw nothing or fail on getcustomasset.
This is a hub, so it grows game by game. Sniper Arena is live. Others are being dumped and built and will appear here as they are ready — each one worked from that game's own client, not a guess.
Yes. No key system, no linkvertise, no premium tier. Loadstring and it runs.
Two separate things, both off in the Legit config.
Silent aim rewrites the target inside the shot packet the client already builds, so the hit lands without the crosshair moving. No camera lock, no snap — which is what keeps it looking legit. The FOV ring, headshot lock and pick mode are adjustable.
Auto shoot pulls the trigger for you as soon as any hitbox of a hostile is inside the sweep — head, chest, arms, legs — and writes the shot to that exact point, so it does not fire into empty air. A shoulder around a corner is enough. It fires only along a clear line, tested with the same ray the game uses, so a wall stops it unless you set hit point to Any. Rage turns it on and clears the check.
Antiaim only moves the model you see, never the camera, so your aim and the hit stay exactly where they were while the body spins.
Team3 is the free-for-all bucket where everyone is hostile. In team modes the same team reads friendly and the other team reads enemy, matching the game's own tags.
Use RightShift, not RightControl. If it still doesn't, re-execute — the build tears down the previous instance before drawing a new one.
The served scripts are minified and string-encrypted. Ask in the Discord for the readable copy of a specific file.